![]() The protagonist experiences ages ten through twenty on this planet as they decide how to contribute to the colony, while building friendships and even relationships with the others their age. The adults of the colony want to start on a blank slate, communally raising children born with augmented DNA that lend to certain specialties, but giving the children the opportunity to make their own decisions as they grow after landing on an alien planet full of life. Players control one of the children born on the spacecraft Stratospheric, whose passengers are escaping an Earth that has grown inhospitable due to constant warring, political, and religious differences. It’s a game that delightfully demonstrates the importance of connections, with each other or one’s surroundings, and of reaching out. Complementing its narrative with a roguelite deck-builder helps build pieces to the overall puzzle, with each experience broadening their understanding of the world around them as key memories are obtained to make the journey easier by avoiding disasters of the past. The game uses emotional gut punches around every corner to portray how the colonists don’t have it easy growing up, but they do have each other to explore various ways to spend their lives on an alien planet. ![]() ![]() How would humanity react if given carte blanche in a new solar system? This is the question at the heart of Northway Games’ I Was a Teenage Exocolonist. ![]()
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